The new Headquarters feature that will be included in Call of Duty: WWII is certainly an interesting premise, and one which wouldn’t necessarily have to be regulated to the WWII setting alone. However, Activision CEO Eric Hirshberg has said that Headquarters will only make encore appearances if fans really take to it.
Speaking with Game Informer, Hirshberg said that Activision sees the potential value in allowing players to interact with each other in a fully 3D space (as opposed to merely through text/voice chat), and that Headquarters could in fact become a Call of Duty series staple. However, he also said such would only be the case if players found a lot of value in what Headquarters offers:
“It really depends on the response. It’s certainly something we feel the same way about; you look at it and say, “That could be a new franchise staple.” Certainly, if that becomes a daily habit, if that becomes a behavior that really catches on and the players really love, there’s obvious benefits. It’s much more satisfyingly social to be interacting with people in a 3-D environment than just over a voice and text environment.
There’s a lot of fun mini-games, there’s a lot of fun engagement drivers, there’s a lot of rewards for coming back every day, so I think that it’s a very thoughtful and well thought-out design. And then you’ll see what happens when it gets in the hands of players, you know? It’s all theory until then.”
Players will be able to find out just how much they enjoy the Headquarters social space when Call of Duty: WWII launches on November 3.