Infinite Warfare: Zombies in Spaceland Livestream Breakdown

Catch up on everything you might have missed during the Infinite Warfare Zombies in Spaceland livestream. 

Infinite Warfare Zombies in Spaceland was officially revealed yesterday, with the promotional marketing material showcased via YouTubers and their corresponding Zombies crates. Once opened, there was a plethora of different 80s items inside to set the tone of where Infinite Warfare’s Zombies game mode and story will be taking place. The whacky, fun-spirited

The whacky, fun-spirited mode was debuted during a livestream today, and offered quite a bit of information to stew over while we wait for the mode to release this November. In case you missed out on the livestream, here’s an official recap of Infinite Warfare Zombies in Spaceland.

Infinite Warfare Zombies Weaponry

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Infinite Warfare promised to be the most in-depth Call of Duty title to date courtesy of a massive array of weaponry from the normal offerings of SMGs, ARs, LMGs, and Shotguns, to others of a more Exotic nature. On top of that, Infinite Warfare will include new casts of weapons such as hybrid weapons that mix the properties of the ARs and SMGs, ARs and Snipers, and other similar situational weapons.

Infinite Warfare Zombies promises to incorporate all of these weapons and more. During the livestream, we had the opportunity to get a closer look at the weapons found in Infinite Warfare Zombies in Spaceland. On top of the new weaponry coming back, weapons such as the Spas-12, the Maverick, the P-90, and they Cheytac M200 (aka the Intervention) were spotted in the new Magic Wheel (Infinite Warfare’s version of the Mystery Box).

The ballistic and energy weapons that we saw in the campaign and multiplayer also made their way over to Infinite Warfare’s Zombies mode, and there are also quest weapons which will act as Wonder Weapons. Confirmed are the Discord, which is a single-shot weapon that fires energy bullets. The second quest weapon, the Facemelter, is another single-shot energy pistol.

Infinite Warfare’s weaponry definitely seems to offer a lot in the way of gameplay and will offer quite a bit in terms of versatility for players. Later down the line it is possible we will see more quest weapons as DLC rolls out, but for now, we have two extremely unique ones alongside a large cast of weapons, some of which will be buyable off the wall, others available via the Magic Wheel. 

Infinite Warfare Zombies Features

Infinite Warfare: Zombies in Spaceland will bring with it an array of new features, as well as familiar staples that have been showcased in previous games such as Call of Duty: Ghosts and Treyarch’s Zombies mode.

Zombies in Spaceland Park Attractions

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Park attractions are integral parts of the map that will be controllable by players and include a variety of mini games and traps. Specifics such as the Chromosphere were detailed, which will reportedly be a large graviton that sucks zombies up into a black hole (think the Gersch Device from Ascension in Black Ops but on a larger scale).

Another attraction was the bumper cars which will allow players to do just what you’d expect, play bumper cars with the zombies in the level. The final attraction that was detailed was a rollercoaster target-shooting mini-game, presumably with a reward for what is considered a top finish, or meeting a certain target goal.

Infinite Warfare Zombies Challenges

Challenges will be returning in Infinite Warfare Zombies in Spaceland, and are similar to those found in Call of Duty: Ghosts. Extinction had round specific challenges that would allow for players to be rewarded or penalized for completing or not completing the specific tasks. Zombies in Spaceland will feature these as a returning feature. Just like in Ghosts, you’ll have the option to tackle these challenges or not, but it would be in the best interest of players to actually complete them. that they attempt to complete them.

Fate/Fortune Cards and Candy Perks

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A new playable feature in Infinite Warfare Zombies are Fate and Fortune Cards which are single match upgrades, similar Black Ops 3’s GobbleGums, that give players significant advantages. As with GobbleGums, players will be able to build a “deck” of five Fate and Fortune cards. Each one will be able to be obtained throughout the map and can be used at various times during the game.

On the other hand, Candy Perks will be the new introduction of perks within Infinite Warfare Zombies in Spaceland. Some of them include Bang Bangs, Trail Blazers, and Slappy Taffy which were all detailed today in the livestream. These will be found at various stations around the map just like in Treyarch Zombies and Sledgehammer’s Exo-Zombies. These will be critical to the gameplay experience in Infinite Warfare Zombies in Spaceland.

Zombies in Spaceland Door Buys

One of the features that a lot of Zombies lovers will enjoy in Infinite Warfare Zombies in Spaceland is that players will now be able to coordinate with each other how much they can pay to unlock doors. There will be a feature that allows players to contribute to the buying process instead of one player having to buy the entire door. The long debate over who buys the doors is now over! This is a feature that will greatly improve the Zombies experience, and will allow for a much more diverse course of action when it comes to exploration.

Infinite Warfare Zombies Easter Eggs

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The story of Zombies in Spaceland will be continuing throughout the DLC of Infinite Warfare, but the Easter Eggs themselves will be map specific. One thing that was detailed in the livestream was that the Easter Eggs will be able to be completed solo or as a co-op group. One other interesting thing to note is the addition of quests. There will be various quests in Infinite Warfare Zombies in Spaceland that won’t necessarily affect the storyline, but will affect how you play the map throughout that playthrough (essentially a quest to better your chances of survival).

Zombies in Spaceland Pack-A-Punch

It was confirmed via the livestream that we will be seeing a form of Pack-A-Punch returning in Zombies in Spaceland. Unfortunately, we don’t yet know by what mediums it will allow players to upgrade their weapons and make them even more formidable weapons as the rounds pass by. It’s uncertain whether it will simply be attainable via a room or if it is needed to be completed and built by a quest similar to some of the recent Black Ops 3 Pack-A-Punch methods. However it is done though, it promises that players will be granted a chance to make their weapons even more powerful.

Zombies in Spaceland Arcades

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In Infinite Warfare: Zombies in Spaceland there will be two playable arcades. The first arcade will be in the map where players can take their shots at mini-games and depending on how the players do, they will be rewarded with tickets. Once enough tickets are amassed, players can then purchase special weapons that will allow for a better gameplay experience. The special weapons will be more powerful than the normal base weapons that can be obtained via wall buys but will not be more powerful than weapons that have been Pack-A-Punched.

The “Afterlife Arcade” will be an arcade that players go to once they die in game. If a player goes down, they will be teleported to this Afterlife Arcade and can then play games while waiting for the next round to start. However, depending on how well players perform in the Afterlife Arcade, they can earn their way back into the game that same round. So when you’re down, you’re not necessarily out which is a great feature for players that dislike waiting.

Infinite Warfare Zombies Lost and Found

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Unlike the previous iterations of Call of Duty Zombies, Infinite Warfare Zombies in Spaceland will offer players a chance to earn back all of their weapons and items they when they died. Previously, players would be out of luck and forced to rebuild their arsenal after they died for the round. However, a new feature in Zombies in Spaceland offers players the use of the new “Lost and Found” mechanic.

In the map, there will be a Lost and Found area that once players respawn, can go to in order to collect their items and jump right back into the fight. That is something that may allow players a better chance of recovery once they make a mistake during the higher Zombies levels. In other versions of Zombies, if you go down at a higher level, it is very hard to build yourself back up to survive the continuing high rounds, so this new inclusion will definitely make Zombies easier and more enjoyable.

For more information on Infinite Warfare Zombies in Spaceland, be sure to check out our Infinite Warfare Zombies in Spaceland hub which will have ongoing information flows for the mode such as the new weapons added to Infinite Warfare Zombies in Spaceland, and our breakdown of the Infinite Warfare Zombies in Spaceland reveal trailer.

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About The Author: Jordan Gable

Jordan spends the majority of his time gaming and running his own personal YouTube channel, working hard to near the ranks of 50,000 subscribers. When Jordan is not uploading, he often spends his time writing and ends up at the ice rink pretending like his hockey career has not ended.

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